Twilight Struggle Deluxe Edition
76,00 €
inkl. MwSt., zzgl. Versand
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Beschreibung
On November 9th of 2009, the world will mark the 20th Anniversary of the conclusion of the Cold War. That was the day that the Cold War's most tangible symbol -- the Berlin Wall -- was relegated to the ash heap of history. Unlike the 20th Century's other great conflict, the Cold War did not end in an explosion of neutrons, but rather, an explosion of human freedom and optimism. We had avoided what many thought inevitable -- the destruction of mankind through armed conflict between the Soviet Union and the United States. Overnight, the face of Europe had changed. Suddenly, all things were possible.
That was 20 years ago. Sadly, we all learned that the end of the Cold War was not "the end of history." Mankind would find new ways to divide itself. While the threat of nuclear holocaust disappeared, newer and more sinister forms of conflict would take its place. Where once superpowers bestrode the globe, decentralized networks and even individuals now command the world's attention.
This Deluxe Edition of Twilight Struggle seeks to capture the feeling of that earlier era. Twilight Struggle is a two-player game simulating the forty-five year dance of intrigue, prestige, and occasional flares of warfare between the Soviet Union and the United States. Using the card-driven game mechanics pioneered in such award winning games as We the People and Hannibal: Rome vs. Carthage, Twilight Struggle recreates the conflict between the most powerful nation states the world has ever known. The scope of the game covers the entire world as it was found in 1945. Players move units and exert influence in attempts to gain allies and control for their superpower. As with GMT's other card-driven games, decision-making is a challenge; how to best use one's cards and units given consistently limited resources? Twilight Struggle's Event cards add cover a vast array of historical happenings, from the Berlin Airlift, to the Vietnam War and the U.S. peace movement, to the Cuban Missile Crisis.
This Deluxe Edition of Twilight Struggle marries world-class components, with the sort of world-class game play for which GMT is already known. We cannot think of a better way to commemorate this vital piece of world history. We invite you to relieve an era with the words uttered by one of its most iconic statesmen:
"Now the trumpet summons us again, not as a call to bear arms, though arms we need; not as a call to battle, though embattled we are - but a call to bear the burden of a long twilight struggle" - John F. Kennedy
That was 20 years ago. Sadly, we all learned that the end of the Cold War was not "the end of history." Mankind would find new ways to divide itself. While the threat of nuclear holocaust disappeared, newer and more sinister forms of conflict would take its place. Where once superpowers bestrode the globe, decentralized networks and even individuals now command the world's attention.
This Deluxe Edition of Twilight Struggle seeks to capture the feeling of that earlier era. Twilight Struggle is a two-player game simulating the forty-five year dance of intrigue, prestige, and occasional flares of warfare between the Soviet Union and the United States. Using the card-driven game mechanics pioneered in such award winning games as We the People and Hannibal: Rome vs. Carthage, Twilight Struggle recreates the conflict between the most powerful nation states the world has ever known. The scope of the game covers the entire world as it was found in 1945. Players move units and exert influence in attempts to gain allies and control for their superpower. As with GMT's other card-driven games, decision-making is a challenge; how to best use one's cards and units given consistently limited resources? Twilight Struggle's Event cards add cover a vast array of historical happenings, from the Berlin Airlift, to the Vietnam War and the U.S. peace movement, to the Cuban Missile Crisis.
This Deluxe Edition of Twilight Struggle marries world-class components, with the sort of world-class game play for which GMT is already known. We cannot think of a better way to commemorate this vital piece of world history. We invite you to relieve an era with the words uttered by one of its most iconic statesmen:
"Now the trumpet summons us again, not as a call to bear arms, though arms we need; not as a call to battle, though embattled we are - but a call to bear the burden of a long twilight struggle" - John F. Kennedy
Components:
- Heavy duty 9 x 12 x 2 inch box
- Mounted map with revised graphics
- Two double-thick counter sheets with 228 counters
- Deck of 110 event cards (increased from 104)
- Revised rules and player aid cards
- Two six-sided dice
- Sneakpeek at Map for 2009 Deluxe Edition (Updated July 2, 2009)
- 228 full color counters
- One Deluxe 22"x34" full-color mounted map
- 110 Event Cards:
- Two six-sided dice
- 24-page Rule book
- 2 full color Player Aid cards
FAQ v 4.1, By David Wilson
DELUXE EDITION ONLINE RESOURCES
- 2009 Deluxe Edition Rules
- (3) Errata Cards [2.16 Mb pdf]
- VASSAL Module (3.04a)
PREVIOUS EDITIONS ONLINE RESOURCES
- Living Rules
- US Strategy - by Jason Matthews
- VASSAL Module 1st Edition
- VASSAL Module 2nd Edition
- Cyberboard Gamebox (Updated 5/8/06) - Courtesy of David Kurtz
- ZunTzu Module - courtesy of Pokke
AWARDS
- Charles S. Roberts Award for Best Modern Era Boardgame 2005
- The International Gamers Award for General Strategy, Two Player 2006
- The International Gamers Award for Historical Simulation, 2006
- The Boardgamegeek, Golden Geek Award for Best Wargame 2006
- The Boardgamegeek, Golden Geek Award for Best 2 player game.
- Nominee Games Magazine Best Historical Simulation 2007
- Nominee Origins Awards Historical Boardgame of the Year 2005
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TIME SCALE approx. 3-5 years per turn MAP SCALE Point-to-point system UNIT SCALE Influence markers NUMBER OF PLAYERS 1 - 2
Zusätzliche Produktinformationen
- Warnung
- Achtung! Für Kinder unter 3 Jahren nicht geeignet. Erstickungsgefahr, da kleine Teile verschluckt oder eingeatmet werden können.